![]() ![]() The “ Luminosity Map” layers will be used to map the values 0 - 255 to a quarter of this range, i.e. Next, we want to adjust the luminosity for all 4 groups of the clothes group, so that each group has a unique range of luminosity. ![]() Repeat this for the other 3 groups in the “Gradient Mapped Clothes” group, so that 3 parts of the texture are for 3 different parts of the torso (e.g.Delete the mask on this new layer, as we only care about the group’s mask as a whole. This layer should be above the legs greyscale layer and named “ Luminosity Map”. Also in the Legs group, create a gradient map layer (From the menu bar, Layer -> New adjustment layer -> Gradient Map.).Add a mask to the Legs group to isolate the part of the texture that will represent the trousers and shoes. Under the Legs group, we’ll create a greyscale layer for luminosity values for trousers and shoes.4.1 Screen Space Decal Material Blueprint.1.3 Combining Terrain with Network Geometry.
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